- Blogging using microblogging tools such as Twitter, Yammer, full Blogs like blogger.com, user controlled and driven, group blogs
- Video - such as podcasting, use of video sharing sites like YouTube, iPods, mobile usage, see iPhone access to YouTube
- Mobile - SMS, Mobile Sites, the iPhone and its many applications, Phone Cameras, 2D Barcodes, augmented reality
- LMS - shift to the web Software as a Service = growth of cloud computing, Integration with HR systems, Adding a social network layer
- Virtual Worlds - early days but think of simulations, online meetings, simulations, augmented reality coming soon
- Gaming - you can't ignore the massive uptake of the wii, Nintendo Lite, x-box. mobile gaming - see iPhone games and applications
- Social Networks - informal learning, RSS - control over my content, user generated content, sharing, peer reviews, group projects on wikis and blogs, my groups, shat
- Interactive Surfaces - the affordable touchscreen from HP, interactive whiteboards, Microsoft Surface, iPhone screens
- Virtual Classrooms - with the recent swine flu scare limiting travel, and the need to be more green and travel less, web conferencing can only grow more popular...next step maybe via a mobile device
In a nutshell, design learning in a framework that takes full advantage of (in particular) the growth of mobile, social networks (social messaging), and online video (and hey think about moving everything to the web - cloud computing is on the rise). Stay tuned for more updates.
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